// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "TranslatorASM.h"

#include "InitializeParseContext.h"

TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject)
{
}

bool TranslatorASM::translate(TIntermNode* root)
{
    TParseContext& parseContext = *GetGlobalParseContext();
    glsl::OutputASM outputASM(parseContext, shaderObject);

	outputASM.output();

	return parseContext.numErrors() == 0;
}
